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A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections.

Tien-Tsin WongWai-Yin NgPheng-Ann Heng
Published in: Rendering Techniques (1997)
Keyphrases
  • three dimensional
  • computer vision and graphics
  • shape from texture
  • d objects
  • surface reconstruction
  • geometric features
  • surface geometry