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A Computer Game-based Tangible Upper Limb Rehabilitation Device.

Qinglei BuXiaoyi ChengFan YangJie SunLimin YuYing Hou
Published in: HAI (2022)
Keyphrases
  • learning tools
  • neural network
  • computer systems
  • user interface
  • low cost
  • human computer interaction
  • mobile learning
  • augmented reality
  • learning companion