A Bandwidth Scanning Game with a Sophisticated Adversary.
Andrey GarnaevWade TrappePublished in: IGTR (2023)
Keyphrases
- stackelberg game
- nash equilibrium
- game theory
- video games
- computer games
- educational games
- game theoretic
- virtual world
- image processing
- structured light
- game design
- pursuit evasion
- cooperative game
- bandwidth requirements
- video streaming
- real time strategy games
- learning games
- online game
- optimal strategy
- game playing
- game play
- real time
- nash equilibria
- network bandwidth
- game development
- board game
- monte carlo tree search
- scan data
- serious games
- supply chain
- cooperative
- learning environment
- real world