The role of sound in the sensation of ownership of a pair of virtual wings in immersive VR.
Erik SikströmAmalia de GötzenStefania SerafinPublished in: Audio Mostly Conference (2014)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual space
- virtual reality technology
- augmented reality
- computer graphics
- three dimensional
- haptic device
- social networks
- virtual humans
- multi user
- databases
- mixed reality
- pairwise
- artificial intelligence
- force feedback
- virtual training
- virtual reality environments
- immersive virtual environments
- information technology
- learning environment
- e learning
- information retrieval
- data sets