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Locomotive Recalibration and Prism Adaptation of Children and Teens in Immersive Virtual Environments.

Haley AdamsGayathri NarasimhamJohn J. RieserSarah H. Creem-RegehrJeanine StefanucciBobby Bodenheimer
Published in: IEEE Trans. Vis. Comput. Graph. (2018)
Keyphrases
  • immersive virtual environments
  • synthetic characters
  • computer games
  • pilot study
  • young children
  • generation algorithm
  • educational software
  • educational games
  • face recognition
  • video games