Using Digital Game-Based Learning for Students with Intellectual Disabilities ? A Systematic Literature Review.
Kristian StancinNatasa Hoic-BozicSanja Skocic MihicPublished in: Informatics Educ. (2020)
Keyphrases
- literature review
- digital game based learning
- game based learning
- higher education institutions
- teaching methods
- digital games
- learning environment
- case study
- university students
- control group
- learning experience
- learning outcomes
- higher education
- learning styles
- video games
- technology acceptance model
- learning process
- experimental group
- collaborative learning
- distance learning
- learning activities
- educational games
- college students
- mobile learning
- game design
- virtual world
- hong kong
- statistically significant
- computer supported collaborative learning
- high school
- learning processes