Towards a knowledge-intensive serious game for training emergency medical services.
Nour El MawasJean-Pierre CahierPublished in: ISCRAM (2013)
Keyphrases
- knowledge intensive
- serious games
- knowledge acquisition
- emergency medical services
- virtual environment
- video games
- game play
- educational games
- game engine
- law enforcement
- learning scenarios
- design principles
- learning processes
- computer games
- human resources
- software development
- emergency response
- database
- decision support system
- data management
- game development
- data mining
- databases