Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity.
Muriel NeyCelso GonçalvesNicolas BalacheffClaudine SchwartzJean-Luc BossonPublished in: Trans. Edutainment (2010)
Keyphrases
- spam filtering
- american football
- video data
- enron email
- video sequences
- digital images
- email messages
- electronic mail
- game theory
- multimedia
- anti spam
- instant messaging
- video games
- video frames
- computer games
- video analysis
- real time
- fragile watermarking scheme
- game play
- image content
- game playing
- tv series
- spam detection
- communication medium
- multi agent
- chinese characters
- fragile watermarking
- multi agent systems
- mobile phone
- virtual world
- space time
- event detection
- speech acts
- digital games
- game design