An Augmented Reality based Mobile Software to Support Learning Experiences in Computer Science Courses.
Utku KoseDurmus KoçSuleyman Anil YucesoyPublished in: VARE (2013)
Keyphrases
- augmented reality
- learning experience
- technology supported
- learning outcomes
- mobile learning
- learning scenarios
- computer science courses
- mobile augmented reality
- learning tools
- m learning
- virtual objects
- user interface
- learning process
- mixed reality
- mobile technologies
- e learning
- human computer interaction
- personalized learning
- learning styles
- camera tracking
- learning resources
- end users
- virtual learning environments
- live video
- real environment
- learning games
- three dimensional
- real scenes
- video games
- tablet pc
- educational games
- mobile phone
- higher education