Increasing Engagement in a Cyber-Awareness Training Game.
Robert E. WrayLauren MasseyJose MedinaAmy BoltonPublished in: HCI (17) (2020)
Keyphrases
- serious games
- game mechanics
- training algorithm
- video games
- training set
- digital games
- game playing
- training process
- game based learning environment
- game play
- learning environment
- educational games
- nash equilibrium
- game theory
- training data
- computer games
- training phase
- game based learning
- virtual world
- nash equilibria
- supervised learning
- neural network