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On the use of "Active Breaks" to perform Eye Exercises for more Comfortable VR Experiences.

Kien T. P. ThaiSungchul JungRobert W. Lindeman
Published in: VR Workshops (2020)
Keyphrases
  • virtual environment
  • virtual reality
  • eye tracking
  • case study
  • user friendly
  • gaze estimation
  • real time
  • genetic algorithm
  • image processing
  • three dimensional
  • feature extraction
  • learning environment
  • language skills