Expressive Reproduced Characters for Games.
Roberto Cesar Cavalcante VieiraCreto Augusto VidalJoaquim Bento Cavalcante NetoPublished in: SBGames (2014)
Keyphrases
- computer games
- video games
- game theoretic
- game theory
- synthetic characters
- scene images
- handwritten characters
- perfect information
- learning games
- game tree search
- nash equilibria
- game design
- nash equilibrium
- game development
- learning agents
- human computation
- online game
- optical character recognition
- tv series
- pure nash equilibria