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Identifying spreaders of malicious behaviors in online games.

Youngjoon KiJiyoung WooHuy Kang Kim
Published in: WWW (Companion Volume) (2014)
Keyphrases
  • online game
  • online gaming
  • computer games
  • game based learning
  • educational games
  • machine learning
  • multi agent
  • virtual communities
  • multi player
  • case study
  • reinforcement learning
  • online communities