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GPU-Based Tiled Ray Casting Using Depth Peeling.
Fábio F. Bernardon
Christian Azambuja Pagot
João Luiz Dihl Comba
Cláudio T. Silva
Published in:
J. Graph. Tools (2006)
Keyphrases
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ray casting
volume rendering
volume data
gpu implementation
volume visualization
implicit surfaces
graphics hardware
depth map
ray tracing
depth information
depth images
parallel architectures
real time
virtual environment