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GPU basierte Verfahren zur interaktiven Simulation und Darstellung von Fluid-Effekten (A GPU Framework for Interactive Simulation and Rendering of Fluid Effects).
Jens H. Krüger
Published in:
it Inf. Technol. (2008)
Keyphrases
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graphics hardware
real time
main contribution
graphics processors
data sets
probabilistic model
fluid dynamics
neural network
genetic algorithm
simulation environment
graphics processing units
implicit surfaces
real time rendering
cluster of workstations