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Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course.
Mónica Silva
Karina Bermudez
Karina Caro
Published in:
Comput. Educ. X Real. (2023)
Keyphrases
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augmented reality
university students
perceived usefulness
technology acceptance
mobile learning
learning outcomes
computer self efficacy
learning experience
learning activities
learning processes
service quality
reinforcement learning
mobile phone
learning strategies
user satisfaction