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Collision Replay: What Does Bumping Into Things Tell You About Scene Geometry?
Alexander Raistrick
Nilesh Kulkarni
David Fouhey
Published in:
BMVC (2021)
Keyphrases
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scene geometry
d scene
single image
real scenes
d mesh
depth map
lighting conditions
scene structure
camera motion
view synthesis
image based rendering
light field
multi view
image processing
stereo vision
computer vision
structure from motion
d objects
image sequences