Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments.
Fabian Di FiorePeter QuaxCedric VanakenWim LamotteFrank Van ReethPublished in: MIG (2008)
Keyphrases
- virtual environment
- synthetic characters
- virtual agents
- virtual characters
- virtual humans
- virtual world
- virtual reality
- multi user
- computer graphics
- physical environment
- collision detection
- multimedia
- learning processes
- virtual space
- affective states
- serious games
- real environment
- emotional state
- computational models
- learning environment
- human communication
- role play
- virtual training
- real time