Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms.
Dongjing KangPublished in: HCI (43) (2020)
Keyphrases
- game based learning
- learning environment
- learning outcomes
- students learning
- information technology
- learning process
- educational games
- digital game based learning
- information systems
- learning processes
- game based learning environment
- game design
- video games
- virtual world
- machine learning
- learning systems
- learning activities
- student learning
- user satisfaction
- metadata
- serious games
- hong kong
- learning experience
- e learning
- theoretical framework
- user interaction