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A Heuristic-Based Planner and Improved Controller for a Two-Layered Approach for the Game of Billiards.
Jean-François Landry
Jean-Pierre Dussault
Philippe Mahey
Published in:
IEEE Trans. Comput. Intell. AI Games (2013)
Keyphrases
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control system
computer games
real time
game theory
control architecture
heuristic search
video games
control strategy
educational games
game playing
game theoretic
mobile games
forward chaining
imperfect information
adaptive control
pid controller
neural network