Serious games education for working life needs - a pilot study.
Heli TolonenTeija RavelinTeija LehtoPauliina TuomiSari MerilampiAndrew SirkkaPublished in: GamiFIN (2017)
Keyphrases
- serious games
- pilot study
- computer games
- virtual environment
- game engine
- educational games
- game play
- video games
- game design
- educational tools
- design principles
- intelligent tutoring
- game based learning
- communication skills
- social skills
- game development
- virtual characters
- digital games
- pilot project
- educational software
- science learning
- learning scenarios
- learning processes
- database systems
- information technology
- virtual reality
- soft skills
- machine learning
- epistemological beliefs
- idea generation
- elementary school
- collaborative learning
- learning algorithm