Evaluating Grasping Visualizations and Control Modes in a VR Game.
Alexandra AdkinsLorraine LinAline NormoyleRyan CanalesYuting YeSophie JörgPublished in: ACM Trans. Appl. Percept. (2021)
Keyphrases
- virtual world
- virtual reality
- virtual environment
- game theory
- computer games
- virtual space
- video games
- game play
- game playing
- game theoretic
- educational games
- real time strategy games
- nash equilibria
- game based learning
- optimal strategy
- computer graphics
- computer vision
- vision system
- signal processing
- online game
- mixed reality
- data sets
- exploratory analysis
- perfect information
- monte carlo tree search
- real time