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Behavior Identification in Two-Stage Games for Incentivizing Citizen Science Exploration.

Yexiang XueIan DaviesDaniel FinkChristopher WoodCarla P. Gomes
Published in: CP (2016)
Keyphrases
  • video games
  • learning algorithm
  • artificial intelligence
  • behavior patterns
  • educational games
  • serious games
  • game design
  • weighted majority