Towards context-sensitive reorientation for real walking in virtual reality.
Timofey GrechkinMahdi AzmandianMark T. BolasEvan A. SumaPublished in: VR (2015)
Keyphrases
- virtual reality
- context sensitive
- virtual environment
- virtual space
- computer graphics
- three dimensional
- augmented reality
- multiple task learning
- virtual world
- virtual humans
- photorealistic
- virtual museum
- virtual reality technology
- spelling correction
- multi sensory
- natural language
- interactive virtual
- collaborative virtual environments
- information retrieval
- tangible user interface
- computer animation
- graph grammars
- context free
- language model
- k means
- pattern recognition
- image processing
- computer vision