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Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games.
Hartmut Ritter
Thiemo Voigt
Min Tian
Jochen H. Schiller
Published in:
NETGAMES (2003)
Keyphrases
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wireless technologies
computer games
educational games
wireless communication
game play
mobile technologies
wireless networks
serious games
role playing game
mobile devices
online learning
m learning
imperfect information