Login / Signup
Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes.
Wataru Furuya
Kei Iwasaki
Yoshinori Dobashi
Tomoyuki Nishita
Published in:
SIGGRAPH Asia Sketches (2011)
Keyphrases
</>
dynamic scenes
calculation method
image based rendering
multi view
three dimensional
space time
motion segmentation
real time rendering
real time
background subtraction
foreground objects
image sequences
active contours