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Stuttering Mostly Speeds Up Solving Parity Games.

Sjoerd CranenJeroen KeirenTim A. C. Willemse
Published in: NASA Formal Methods (2011)
Keyphrases
  • video games
  • educational games
  • game design
  • game playing
  • high speed
  • game theory
  • nash equilibria
  • real time
  • computer games
  • game play
  • error correction
  • game theoretic
  • human computation
  • weighted majority