CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students.
Jeferson Arango-LópezCarlos C. Cerón ValdiviesoCésar A. CollazosFrancisco Luis Gutiérrez VelaFernando MoreiraPublished in: Telematics Informatics (2019)
Keyphrases
- higher education
- learning in higher education
- mobile learning
- blended learning
- online learning
- tertiary education
- hybrid learning
- instructional strategies
- distance learning
- technology enhanced
- e learning
- learning technologies
- educational contexts
- information literacy
- learning process
- networked learning
- hong kong
- open university
- m learning
- online education
- corporate training
- formative assessment
- learning management systems
- learning experience
- problem based learning
- online teaching
- learning algorithm
- student learning
- student satisfaction
- digital games
- learning environment
- learning outcomes
- learning analytics
- helping students
- educational process
- active learning
- learning scenarios
- cooperative learning
- learning community
- online learning environments
- serious games
- distance education
- learning tools
- knowledge practices