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The partial migration of game state and dynamic server selection to reduce latency.
Paul B. Beskow
Knut-Helge Vik
Pål Halvorsen
Carsten Griwodz
Published in:
Multim. Tools Appl. (2009)
Keyphrases
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dynamic environments
low latency
client server
partial information
dynamically select
state space
web server
data transfer
neural network
website
video games
educational games
game playing
perfect information