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The partial migration of game state and dynamic server selection to reduce latency.

Paul B. BeskowKnut-Helge VikPål HalvorsenCarsten Griwodz
Published in: Multim. Tools Appl. (2009)
Keyphrases
  • dynamic environments
  • low latency
  • client server
  • partial information
  • dynamically select
  • state space
  • web server
  • data transfer
  • neural network
  • website
  • video games
  • educational games
  • game playing
  • perfect information