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Creation of flexible anthropomorphic models for 3D videoconferencing using shape from silhouettes.

Sebastian WeikJochen WingbermühleWolfgang Niem
Published in: Comput. Animat. Virtual Worlds (2000)
Keyphrases
  • video conferencing
  • three dimensional
  • image sequences
  • learning environment
  • feature vectors
  • motion estimation
  • computer graphics