SHREWS: A Game with Augmented Reality for Training Computational Thinking (Short Paper).
Francisco SaraivaLázaro V. O. LimaCristiana AraújoLuís Gonzaga MagalhãesPedro Rangel HenriquesPublished in: ICPEC (2021)
Keyphrases
- augmented reality
- learning games
- game design
- computational thinking
- serious games
- virtual objects
- human computer interaction
- mixed reality
- video games
- virtual reality
- computer games
- real scenes
- real environment
- virtual world
- educational games
- camera tracking
- computer generated imagery
- learning objectives
- live video
- user interface
- metadata
- e learning