How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality.
Yun-Xuan LinRohith VenkatakrishnanRoshan VenkatakrishnanElham EbrahimiWen-Chieh LinSabarish V. BabuPublished in: ACM Trans. Appl. Percept. (2020)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- three dimensional
- virtual world
- virtual reality technology
- virtual humans
- computer animation
- photorealistic
- multi sensory
- virtual museum
- visual data mining
- virtual laboratory
- collaborative virtual environments
- virtual training
- tangible user interface
- computer vision
- main idea consists
- interactive virtual
- human computer interaction
- metadata