Patterns of digital game-play in Australian high school students.
Sandy MusprattThomas H. ApperleyPublished in: IE (2012)
Keyphrases
- high school students
- game play
- high school
- video games
- computer games
- middle school
- serious games
- educational games
- game design
- conceptual understanding
- game playing
- artificial intelligence
- digital games
- learning processes
- machine learning
- design patterns
- learning experience
- helping students
- cognitive tutor
- game mechanics