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Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking.

Luís Filipe RodriguesAbílio OliveiraCarlos J. Costa
Published in: Comput. Hum. Behav. (2016)
Keyphrases
  • serious games
  • databases
  • machine learning
  • computer vision
  • multi agent systems
  • human perception