Gamification Mobile Applications: A Literature Review of Empirical Studies.
Liping YangMatthias GottliebPublished in: ICL (1) (2022)
Keyphrases
- mobile applications
- empirical studies
- literature review
- user experience
- mobile devices
- case study
- m learning
- mobile users
- real world data sets
- smart phones
- fuzzy theory
- mobile phone
- current issues
- empirical analysis
- information systems development
- mobile environments
- user behavior
- location based services
- mobile technologies
- mobile services
- end users
- desktop computers
- mobile platforms
- systematic review
- user interaction
- context aware
- wifi
- design science
- user interface
- experimental design
- game design
- uci datasets
- power consumption
- user preferences
- android platform
- learning environment