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Consumers' Adoption and Use of E-Currencies in Virtual Markets in the Context of an Online Game.
Magdalena Gawron
Artur Strzelecki
Published in:
J. Theor. Appl. Electron. Commer. Res. (2021)
Keyphrases
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online game
educational games
multi player
virtual environment
online gaming
learning algorithm
virtual world
computer games
reinforcement learning
virtual communities
information goods