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Consumers' Adoption and Use of E-Currencies in Virtual Markets in the Context of an Online Game.

Magdalena GawronArtur Strzelecki
Published in: J. Theor. Appl. Electron. Commer. Res. (2021)
Keyphrases
  • online game
  • educational games
  • multi player
  • virtual environment
  • online gaming
  • learning algorithm
  • virtual world
  • computer games
  • reinforcement learning
  • virtual communities
  • information goods