Instrumenting a virtual reality headset for at-home gamer experience monitoring and behavioural assessment.
Marc-Antoine MoinnereauAlcyr OliveiraTiago H. FalkPublished in: Frontiers Virtual Real. (2022)
Keyphrases
- virtual reality
- ubiquitous home
- virtual environment
- activity monitoring
- augmented reality
- real time
- virtual world
- daily activities
- three dimensional
- photorealistic
- computer graphics
- virtual humans
- visual data mining
- virtual museum
- user experience
- virtual space
- computer animation
- virtual training
- multi sensory
- interactive virtual
- smart home
- online game
- virtual laboratory
- virtual reality technology
- digital libraries
- tangible user interface