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An online game of Carrom with live video feed of co-player and face-to-face: Effect on strike response time.
Abhishek Bharadwaj
Kavita Vemuri
Published in:
IGIC (2012)
Keyphrases
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response time
online game
live video
multi player
augmented reality
online gaming
educational games
role playing game
virtual objects
computer games
game play
video clips
virtual communities
game design