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An online game of Carrom with live video feed of co-player and face-to-face: Effect on strike response time.

Abhishek BharadwajKavita Vemuri
Published in: IGIC (2012)
Keyphrases
  • response time
  • online game
  • live video
  • multi player
  • augmented reality
  • online gaming
  • educational games
  • role playing game
  • virtual objects
  • computer games
  • game play
  • video clips
  • virtual communities
  • game design