Immersive training games for smartphone-based head mounted displays.
Perry HobermanDavid M. KrumEvan A. SumaMark T. BolasPublished in: VR (2012)
Keyphrases
- serious games
- virtual environment
- training set
- game players
- virtual world
- virtual reality
- video games
- educational games
- learning environment
- game playing
- learning experience
- computer games
- nash equilibria
- game theoretic
- daily life
- three dimensional
- human computer interaction
- mobile applications
- online learning
- training process
- game design
- supervised learning
- user interface
- mobile devices
- cooperative
- weighted majority
- android application