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Particle swarm optimization applied to the chess game.

João Antonio DuroJosé Valente de Oliveira
Published in: IEEE Congress on Evolutionary Computation (2008)
Keyphrases
  • particle swarm optimization
  • game playing
  • data sets
  • neural network
  • video games
  • game play
  • artificial intelligence
  • multi objective
  • game theory
  • brute force
  • board game