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Tailor My Zwift: How to Design for Amateur Sports in the Virtual World.
Marit Bentvelzen
Gian-Luca Savino
Jasmin Niess
Judith Masthoff
Pawel W. Wozniak
Published in:
Proc. ACM Hum. Comput. Interact. (2022)
Keyphrases
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virtual world
virtual environment
virtual reality
physical world
multi user
immersive environments
design process
social context