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Tailor My Zwift: How to Design for Amateur Sports in the Virtual World.

Marit BentvelzenGian-Luca SavinoJasmin NiessJudith MasthoffPawel W. Wozniak
Published in: Proc. ACM Hum. Comput. Interact. (2022)
Keyphrases
  • virtual world
  • virtual environment
  • virtual reality
  • physical world
  • multi user
  • immersive environments
  • design process
  • social context