Serious Games as Positive Technologies.
Luca ArgentonEsther SchekFabrizia MantovaniPublished in: HCI (17) (2014)
Keyphrases
- serious games
- design principles
- virtual environment
- educational games
- positive and negative
- game play
- intelligent tutoring
- computer games
- game based learning
- video games
- game development
- game design
- communication skills
- game engine
- social skills
- learning processes
- learning scenarios
- digital games
- usability testing
- artificial intelligence
- educational tools
- database
- design process
- virtual characters
- object oriented
- expert systems
- databases