Implementing Game Mechanics with GoF Design Patterns.
Xeni-Christina KounouklaApostolos AmpatzoglouKonstantinos AnagnostopoulosPublished in: PCI (2016)
Keyphrases
- design patterns
- game mechanics
- software engineering
- object oriented
- object oriented software
- software design
- design principles
- software architecture
- software systems
- usage scenarios
- process model
- ontology driven
- game design
- specific problems
- game play
- learning objects
- databases
- video games
- case study
- database
- multiagent systems
- end users
- database driven
- design rationale
- high level
- model view controller