Gamification in Higher Education Database Courses.
Tomislav KescecMatija KolaricIvan PancirovMario FabijanicPublished in: MIPRO (2024)
Keyphrases
- higher education
- learning in higher education
- online learning
- e learning
- learning technologies
- hong kong
- learning management systems
- mobile learning
- distance learning
- technology enhanced
- blended learning
- hybrid learning
- open university
- tertiary education
- problem based learning
- educational contexts
- faculty members
- networked learning
- learning resources
- learning process