Using motion capture to manipulate and edit meshes.
Joe IsteadRoy EaglesonSandrine de RibaupierrePublished in: SIGGRAPH Posters (2012)
Keyphrases
- motion capture
- human body
- human motion
- computer animation
- human figure
- multi view
- computer graphics
- human computer interaction
- monocular video sequences
- human motion capture
- markerless
- motion capture data
- volume data
- body movements
- human movement
- pose tracking
- three dimensional
- human motion capture data
- humanoid robot
- image sequences
- joint angles
- user interface
- articulated human motion