Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency.
Alf Inge WangMartin JarrettEivind SortebergPublished in: Int. J. Comput. Games Technol. (2009)
Keyphrases
- wireless networks
- mobile games
- mobile computing
- low bandwidth
- real time
- mobile networks
- mobile wireless
- computer games
- mobile nodes
- role playing game
- wireless transmission
- wireless technologies
- low latency
- educational games
- wireless communication
- mobile communications
- multimedia services
- wireless networking
- ad hoc networks
- online game
- serious games
- mobile devices
- game play
- video delivery
- base station
- cellular networks
- wifi
- video games
- multi hop
- mobile phone
- cross layer
- wireless ad hoc networks
- wireless systems
- heterogeneous wireless networks
- mobile applications
- mobile environments
- wireless link
- mobile users
- network coding
- mobile learning
- network infrastructure
- wired networks
- mobile terminals