Cultural Playing: A Videogame Case Study of Never Alone and the Teaching of Culture.
Hélio Parente de Vasconcelos NetoMaria Aurileide Ferreira AlvesPublished in: AHFE (22) (2019)
Keyphrases
- case study
- cultural differences
- cross cultural
- e learning
- video games
- problem based learning
- organizational culture
- learning environment
- virtual learning community
- computer games
- distance learning
- game playing
- computer programming
- game play
- real world
- online learning
- higher education
- software development
- high school
- teaching materials
- university level
- hybrid learning
- game design
- thinking skills
- role playing game
- learning systems
- computer assisted instruction
- cooperative learning
- learning analytics
- knowledge management
- imperfect information
- teaching methods
- science education
- educational technology
- cultural dimensions