Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players' Perceptions, Attitudes, and Cognitions.
Geoff F. KaufmanMary FlanaganPublished in: Int. J. Gaming Comput. Mediat. Simulations (2013)
Keyphrases
- public health
- game theory
- attitudes toward
- game play
- gender differences
- online game
- board game
- repeated games
- multi player
- soccer game
- game playing
- computer games
- game players
- infectious disease
- student attitudes
- pure nash equilibria
- information systems
- imperfect information
- digital games
- game theoretic
- boolean games
- nash equilibrium
- national security
- mixed signal
- video games
- games played
- game mechanics
- circuit design
- policy makers
- homeland security
- educational games
- statistically significant
- severe acute respiratory syndrome
- west nile virus
- health services
- data conversion
- card game
- human players
- computer self efficacy
- health information
- game design
- machine translation
- health related
- data sharing
- serious games
- information technology