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View-dependent adaptive tessellation of spline surfaces.
Jatin Chhugani
Subodh Kumar
Published in:
SI3D (2001)
Keyphrases
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view dependent
multiresolution
image based rendering
d scene
multi view
multiple views
photorealistic
texture mapping
hierarchical representation
three dimensional
viewpoint
depth map
d mesh
free form
multiscale
coarse to fine