Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education.
Jihyung KimKyeongsun KimWooksung KimPublished in: IEEE Trans. Learn. Technol. (2022)
Keyphrases
- virtual reality
- virtual reality technology
- virtual environment
- computer graphics
- virtual world
- video sequences
- three dimensional
- photorealistic
- virtual museum
- virtual laboratory
- role play
- user generated
- video frames
- augmented reality
- computer science
- multimedia
- virtual space
- interactive virtual
- e learning
- distance learning
- computer generated forces
- engineering students
- video data
- image processing
- metadata
- content management
- mobile learning
- computer animation
- collaborative virtual environments
- pattern recognition
- image sequences
- virtual reality environments